Sana videogame

Creative direction / Interaction design / 2025

Pioneering in inclusive and interactive game design, with accessibility at its core, Sana is a video game designed for elderly players (70+). By offering captivating landscapes, endearing and resonant character designs, and cognitive challenges through short games and riddles, it emphasizes the beauty found within, non-verbal communication, and empathy.

By integrating AI-driven tools like DALL-E, Midjourney, and Luma, the boundaries of AI-assisted audio-visual motion design were explored to align the visual language and interaction of the game with our vision for its creative direction. Designed with the specific needs of our target audience in mind, this video game aims to deliver an immersive, accessible experience that fosters cognitive engagement and emotional connection for elderly players, an often overlooked demographic in the industry.

Interaction design for elders

Art Direction

Real World

Surreal World

The Fracture

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